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Poll Question: Who wins in a Galaxy Far Away? (Poll is closed)
Choice Votes Statistics
Super Skrull (Kl'rt) 6 54%
Lobo (Possessed 5 45%

SHS 1, Fight 23 - Super-Skrull Vs. Lobo (Possessed) on Hoth Options
LadyJay
Posted: Saturday, September 22, 2012 9:07:42 PM

Rank: Beyonder
Groups: Approver, CR-Policies, Member, Moderator, Super Hero Showdown Host

Joined: 5/13/2007
Posts: 6,728
Points: 112,967
Location: Monrovia, MD
SuperHero Showdown 1 – Fight 23
(Round 8, Fight 2)


Live, from Hoth, it's Saturday Night!

Tonight's Guest Stars are Super Skrull (Kl'rt) for Ghost's visiting Vindicators and Lobo for Comic Clint's home Clint's Cavalry. Clint's elected to use his Possession Card on Lobo, giving the Main Man a shard of Eclipso's black diamond and that goes with it.

Clint's used his home team advantage to bring the tournament back to the ice world Hoth. So grab your parkas and snow shoes, folks, it's time to get this ice festival underway...

(click on the images to navigate to the bio links)


Visiting Team: The Vindicators
Manager: Ghost (2–0–1–0–3)
Fighter: Super Skrull (Kl'rt)




VS.

Home Team: Clint's Cavalry
Manager: Comic Clint (1–1-0–0–3)
Fighter: Lobo (Possessed)









Environment: Timewarp: The Battle of Hoth










Long Ago, In a Galaxy Far, Far Away…

You and your opponent are whisked through time and space and are deposited on the ice planet Hoth. You each arrive in a different region of the planet.

At the time of your arrival, the Galactic Empire's Imperial Fleet has just entered orbit around the planet. You can expect the Battle of Hoth to be waged while you and your opponent are engaged in your own struggle. The fight takes place over the course of 24 hours.
The entire planet is in play, so it's possible that your battle may intersect with the fight between the Rebel alliance and the Empire before the day is out.


NOTE: There are 2 links for this environment, one describing Hoth and the other giving specifics of the battle.


-----------------------------------------------



* The winner merely has to subdue his/her opponent. It is not a fight to the death. Wrapping somebody up, possessing them, kill your opponent, knock them out, render them incapable of fighting anymore and so on all count as victory. All a character has to do is prevent their opponent from being able to continue the fight. A fighter forced out of the environment is not considered subdued. However a fighter who himself teleports away from a fight or flees in any manner is considered defeated.



* Where do fights begin?
a.) fighters begin the battle entering at opposite ends of the environment. (In a confined environment with only one entrance it will be assumed that they are transported to opposite ends of the area)
b. fights last for 24 hours
c.) fighters are fully aware that they are involved in a fight with their opponent.
d.) fighters then seek each other out. In a cell that is not so much a problem. In an open area it becomes a bit more difficult.
* The power(s) that a character takes into a fight are their current powers unless stated otherwise in the fight listings.


-----------------------------------------------



As a reminder, here are the voting rules:

* Anybody can vote (competitors, spectators, etc.)
* CCL'ers are permitted to vote once per fight (including team managers.) If you have multiple CCL accounts, you may only vote from one of those accounts. To ensure fairness, multiple CCL users that live under the same roof should designate one person as the voter. This eliminates the possibility of "block" voting. (Ask us for clarification, if this is unclear to you.)
* Please consider all logical factors when voting (environment, rationales, current power levels.)
* Feel free to comment on why you voted the way you did, or why you disagree/agree with somebody else’s rationale.
* It is a good rule of thumb to hear from both managers before voting. All votes are final, even if you accidentally push the wrong button!
* While we invite and encourage all CCL members to participate in the tournament, we do ask that new members refrain from voting the first day they sign up for CCL. The intent of this rule is to discourage people from turning the game into a popularity contest by signing up just to vote in a friend’s fight.

* The SuperHero Showdown Forum is a sub-section of the Comic Collector Live Forums and as such is subject to the forum rules and terms of service. Violations of the voting rules, particularly those relating to fairness and good sportsmanship are subject to disciplinary action in the same manner as violations of any other forum rules. These actions can range from warnings up to and including suspension from the forums. Actions taken in response to violations will be determined on a case by case basis after an evaluation of the circumstances and the severity of the violation.


-----------------------------------------------


SuperHero Showdown 1 is sponsored by Alpha Comics and Comic Collector Live



The_Ghost
Posted: Saturday, September 22, 2012 9:36:34 PM

Rank: Beyonder
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Lets look at Super Skrull's AWESOME powers and abilities and remember that all his FF powers are augmented making him more powerful than the FF.

Powers and Abilities:

Skrull Shape-Shifting: Like other Skrulls, Kl'rt is a shape-shifter. Thus he has the ability to rearrange the molecules of his body at will into any form, shape or being perceived that he chooses. This allows him him to imitate the appearance of any of the four members of the Fantastic Four, as well as their powers.

Super-Skrull Engineering
■ Hypnotic Gaze: The Super-Skrull possesses certain hypnotic abilities, the limits of which are unknown.

Fantastic Four Power Mimicry

The Super-Skrull has been bionically re-engineered to possess the combined superhuman powers of the Fantastic Four.
■ Cosmic Energy Power-Receptors: His body has been surgically implanted with numerous power-receptors able to gather the same cosmic energy that mutated the Fantastic Four and mimic the functions of their powers.

Thus he can thus mimic the power-sets of;

Human Torch
■ Pyrokinesis: The Super-Skrull possesses the mental ability to control ambient heat energy and the physical ability to transform his entire body, or portions of his body into a fiery, plasma-like state of will.
■ Plasma Form: The Super-Skrull possesses the physical ability to envelop his entire body or portions of his body with fiery plasma without harm to himself.
■ Fire Manipulation: The Super-Skrull can generate shapes composed of fire from any point on his body, such as long streams of fire.
■ Flight: The Super-Skrull with mental stimulation of his flame can form a jet of fire from his feet, directed behind him, which allows him to achieve flight.
■ Heat Absorption: The Super-Skrull can absorb infinite amounts of heat.

Thing
■ Superhuman Strength: The Super-Skrull possesses superhuman strength beyond the natural limits of the finest Skrull. Kl'rt's superhuman strength is sufficient enough to lift approximately 85 tons.
■ Superhuman Stamina: The Super-Skrull's muscles produce less fatigue toxins during physical activity than the muscles of normal Skrull.
■ Superhuman Durability: The Super-Skrull is far tougher and more resistant to injury than normal Skrulls.

Invisible Woman
■ Invisibility: The Super-Skrull possesses the mental ability to manipulate ambient cosmic energy for a variety of effects, including the rendering of himself and other objects invisible, and the construction of solid, invisible force fields.
■ Psionic Force Fields: The Super-Skrull, through concentration, is able to project a field of psionic force which he can manipulate into a number of relatively simple forms; rectangular planes, cylinders, globes, domes, cones, etc.

Mister Fantastic
■ Plasticity: The Super-Skrull possesses the ability to convert the mass of his entire body into a highly malleable state at will.
■ Elongation: The Super-Skrull can extend his limbs, torso, or neck to great distances. ■ Grappling: The Super-Skrull may restrain opponents very efficiently by using his elastic form to entangle them.
■ Movement: The Super-Skrull can move at great speeds by stretching to his destination.


Cosmic Energy Power-Receptors

His body has been surgically implanted with numerous power-receptors able to gather the same cosmic energy that mutated the Fantastic Four and mimic the functions of their powers.

Because Skrulls are no longer evolutionarily susceptible to mutation, the Super-Skrull's superhumanoid powers could not be derived naturally. His body's artificial power receptors gather ambient cosmic energy and are dependent upon his immediate access to that energy for their power level. Thus, the Super-Skrull's artificial powers vary in degree.
■ Earth: On Earth, dependent solely on the cosmic energy that penetrates naturally through Earth's atmosphere, the Super-Skrull was only about half as powerful as the members of the Fantastic Four were at the time he first gained his powers.
■ Skrullian Power-Beam: Supplied with additional cosmic energy from the Skrullian power beam (whose source is a large cosmic power transforming satellite in orbit around Tarnax, the Skrull system's sun), the Super-Skrull could surpase the ability levels of all four members of the Fantastic Four.
■ Current Augmented-Power-Level: The Super-Skrull's abilities have since been augmented so that he no longer requires the power beam. His powers are actually greater than those of the Fantastic Four, for example, unlike the Human Torch, he can manifest his flame in space. ■ Stamina: The Super-Skrull's enhanced stamina permits him to use his powers to peak exertion (regardless of what that peak level currently is) for up to an hour before fatigue seriously impairs them.
■ Power Combination: The Super-Skrull can use any combination of his Fantastic Four-like powers, including all four of them at once.

Abilities
■ Skrull-Military Training: The Super-Skrull is an excellent hand-to-hand combatant, having been extensively trained in the art of warfare by the Skrull military. ■ Aviation: Kl'rt is trained in the use of the advanced warp-drive starships of the Skrull-military.
■ Unarmed Combat: Kl'rt is trained in the unarmed combat of the Skrull-military, he is also quite experienced; due to his involvement in the Kree-Skrull War, fighting the Fantastic Four, and the Annihilation Wave.
■ Marksmanship: Kl'rt is trained in the use of the ranged energy-weaponry of the Skrull-military.

■ Creative Power-Use[5]: The Super-Skrull is more creative in the use of his powers, when compared with the Fantastic Four (i.e. decapitation).
■ Leadership[6]: Whilst in the Negative Zone, Kl'rt was able to amass an army from the former prisoners of the UX-73 Prison Planetoid.
Strength level

■ Original Strength Level: The Super-Skrull originally possessed the same level of superhuman strength that the Thing possessed upon initially gaining his powers. Hence the Super-Skrull could lift (press) approximately 5 tons. ■ Skrullian Energy Strength Level: When exposed to the Skrullian energy broadcast beam, he could lift (press) approximately 15 tons.

■ Current Strength Level: The Super-Skrull's powers have since been augmented, allowing him to lift (press) approximately 85 tons.


Lobo has muscle but not brains. He big and clumsy compared to the Super Skrull who also has military experience therefore he will know how to sneak around, track, and strategize. Kl'rt also carries with him long ranged military weaponry. Even though he doesn't need them, the military weapons will come in handy here.

"Oh, but Lobo is possessed by Eclipso!" is probably what you're saying. Well, thats more of a problem for Lobo than it is for Super Skrull. See, Eclipso can only be summond by a lunar or solar eclipse. There is no eclipse happening on Hoth. Also, Eclipso cannot survive bright light neither natural or artificial so, even if there is an eclipse or the battle takes place at night, Kl'rt simply has to light up the sky with a NOVA FLAME and that would drive Eclipso right out of Lobo's body. It would also pretty much melt Lobo where he stands.
The Nova Flame is one of Kl'rt's main weapons but he wont have to use it because the LoClipso will have enough trouble dealing with the regular heat and bright light coming from SS. That there would keep Eclipso at bay.

The Thing's powers combined with Sue's invisible force fields are more than enough to subdue Lobo himself. Lobo's brain wrapped up in an invisible force field would be easy to crush. Or, a field around his head cutting off all air would also subdue Lobo quite easily.

This environment is perfect for Lobo since he can turn invisible. Lobo would not know where to look so he decides to wait in a nice and cozy Wampa cave and decides to let Kl'rt come to him. Kl'rt finds Lobo when he hears that woman like scream from Lobo when a group of Wampa's come home from a night on the town and discover the main man helping himself to some left over Tauntaun.




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The_Ghost
Posted: Saturday, September 22, 2012 9:37:36 PM

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Really? A vote for Lobo before either manager has a chance to put up a rationale? D'oh



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The_Ghost
Posted: Saturday, September 22, 2012 9:47:17 PM

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If Super Skrull can do this to the Hulk, he'll have no problem with Lobo.


Super Skrull can withstand MASSIVE impacts as seen below. Much more massive than Lobo could give.



Super Skrull can fight multiple enemies on multiple fronts.


Brain crushing time.






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The_Ghost
Posted: Saturday, September 22, 2012 10:11:59 PM

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I thought I'd share this about Eclipso from the Wiki:

"Eventually, it would be found that any type of eclipse could summon Eclipso: lunar, solar, or any other object blocking out a light source. This was countered by the relatively easy way of banishing Eclipso. Any bright flash of light would turn him back into Bruce Gordon."

So, Eclipso cannot survive bright light and wont be able to withstand the bright flames or Nova Flame of Super Skrull. This leaves Lobo on his own.



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The_Ghost
Posted: Saturday, September 22, 2012 10:31:19 PM

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I thought I'd post this about Lobo from the Wiki:

"Powers and abilities:

Lobo possesses extraordinary strength of undefined limits. His strength, much like his other powers, varies greatly depending upon different artistic interpretations of various comic book writers. In some instances, he is depicted as being barely stronger than a human while, in others, he demonstrates physical strength on a similar level to Superman. Lobo also possesses superhuman durability, which varies greatly as well. Lobo is depicted, in some situations, as being injured by conventional bullets while, in other situations, he has the physical resiliency to stand toe to toe with Superman, survive unprotected in deep space, and withstand powerful explosive blasts without sustaining injury. He has displayed particular susceptibility to gaseous chemicals."

So, which Lobo will show up here? Lobo can be injured by a simple bullet and is barely stronger than a normal human being. So...who is to say Lobo even has a chance at all here?



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BurningDoom
Posted: Saturday, September 22, 2012 11:17:12 PM

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I just have to ask, what's the point of wasting your possessed card on Lobo? He's a heartless bastich (pun intended). He's got no problem wasting anyone in his way or doing whatever needs to be done to get his bounty or win a fight.

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Atilla2k
Posted: Sunday, September 23, 2012 7:19:34 AM

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Ain't nothing taking The Main Man down!

The_Ghost
Posted: Sunday, September 23, 2012 7:37:18 AM

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Atilla2k wrote:
Ain't nothing taking The Main Man down!


Really? Without a rationale?? Do you have a rationale in mind that supports that claim???



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The_Ghost
Posted: Sunday, September 23, 2012 7:46:11 AM

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Lobo has ZERO defense against an attack like this. AND this can be a long range attack, Kl'rt does not have to be on top of Lobo to do this.


Nor does Lobo have a defense against this. Remember, Reeds body can take massive hits without causing major damage. Using this and the strength of the Thing, Lobo will be subdued.




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comicuniversity
Posted: Sunday, September 23, 2012 8:26:38 AM
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The_Ghost wrote:
Really? A vote for Lobo before either manager has a chance to put up a rationale? D'oh


lol. Whattaryou complaining about? I was down 3-1 against Superboy last fight and it was even worse. I had posted and Uk hadn't.

The_Ghost
Posted: Sunday, September 23, 2012 8:50:18 AM

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I'm complaining about the same thing you should be complaining about, Drake. I put some effort into my rationales as do others so the least voters could do is read them before voting. D'oh



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b0bafett
Posted: Sunday, September 23, 2012 9:01:27 AM

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Join the wonderful world of being screwed. People don't read the rules to these games where you shouldn't place a vote just because you know what the char. has done in a comic book or because you like so & so char.

people should be placing votes from the rationals from each manager but that never happens
The_Ghost
Posted: Sunday, September 23, 2012 9:18:17 AM

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I like posting rationales. I think it helps so I'll keep posting them for Super Skrull and hope I convince enough people that Super Skrull is the clear winner here.



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comicuniversity
Posted: Sunday, September 23, 2012 9:36:54 AM
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b0bafett wrote:
Join the wonderful world of being screwed. People don't read the rules to these games where you shouldn't place a vote just because you know what the char. has done in a comic book or because you like so & so char.

people should be placing votes from the rationals from each manager but that never happens



This isn't entirely true.

Voters vote for all kinds of reasons. There is absolutely no rule stating why a voter should vote.

I, personally, think strategic voting stinks. And I also think that you should wait as long as possible to see the owners rationale. But, that's just me.

But, If a voter really just likes Superboy and doesn't want to see him out of the tournament, then he's allowed to vote for him. If a manager wants to vote against another manager in order to eliminate the manager entirely, or to eliminate a character strategically, that's within the rules too.
In short, while it is very dissapointing to lose a match that you believe you clearly should have won, there's really no point in complaining. There are all kinds of reasons for a vote. Just have fun with it.

In the end, these contests are really just fun ways to learn more about some characters and some of the other CCLers too. Not to mention living out the fantasy of comic book nerdiness.


It is very likely i am going to be the first manager out after starting 4-0. I am guessing my being so outspoken has worked against me (which is another reason to vote). But, to be honest, I am looking forward to really chiming in on each fight even more after my inevitable elimination.

Beware, owners. Beware. Im gonna have me some fun.


By the way....throughout this tournament, a real winning rationale has, usually, gotten my vote. So, please don't stop posting 'em. it might mean the difference between a win or a loss.
comicuniversity
Posted: Sunday, September 23, 2012 11:31:21 AM
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Other thing you have to take into account is that you might just see things differently than the other voters.

The Thor/Firestorm amalgam illustrates this. I thought it was sooooo obvious that character wouldnt be able to wield Mjolnir. I even called it lazy writing. But another voter said they thought MY argument was the lazy one.

And.who's to say who is right or who is wrong. It's all, obviously a matter of opinion.
Atilla2k
Posted: Sunday, September 23, 2012 11:34:44 AM

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The_Ghost wrote:
Really? Without a rationale?? Do you have a rationale in mind that supports that claim???


I don't really need a rationale (they're just fun to read) b/c I've read enough comics in my life,lol. Personally I don't like Lobo but He's more than a match for the super skrull and that's before you even add the eclipso shard into the mix.

The_Ghost
Posted: Sunday, September 23, 2012 12:13:19 PM

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I doubt Lobo can survive a super nova. I mean, who knows which Lobo is showing up? The strong one or the guy who gets injured by bullets?

I've pretty much eliminated Eclipso by proving he cant withstand bright light. He would be drawn out of Lobo's body as soon as Kl'rt bursts into flames!



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Atilla2k
Posted: Sunday, September 23, 2012 1:11:23 PM

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The_Ghost wrote:
I've pretty much eliminated Eclipso by proving he cant withstand bright light. He would be drawn out of Lobo's body as soon as Kl'rt bursts into flames!


Really? Bright Light below & he's changing...




AND,



against a FIRE sword...


Just saying you might wanna rethink that argument...

The_Ghost
Posted: Sunday, September 23, 2012 1:21:36 PM

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Atilla2k wrote:
The_Ghost wrote:
I've pretty much eliminated Eclipso by proving he cant withstand bright light. He would be drawn out of Lobo's body as soon as Kl'rt bursts into flames!


Really? Bright Light below & he's changing...




AND,



against a FIRE sword...


Just saying you might wanna rethink that argument...


Really? Exactly what is the light source there? Apparently, you think thats as bright as Super Skrull can get. I guess you skipped over the whole SUPER NOVA thing. Yeah, nice try but neither Lobo or Eclipso can survive the extreme brightness and heat of a super nova.



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