Type: Summon Angel
Play Cost: 6 Colorless, 1 Plains
Stats: 4 Power/4 Toughness
Game Text: Flying
At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature.
*Source: Front of card