The follow-up of the "Age of X" is proving to be just as interesting as the introduction. Sure, the conclusion was little too rushed for my tastes, but overall, the story has been pretty solid.
Writer Mike Carey uses this issue to craft a thorough narrative of the trauma the X-folks are going through thanks to the 7 day reality altering cruise; courtesy of Legion. As I have said in many of my reviews on this series to date, there is a familiarity to all the elements of this series, but it works well. Many characters are touched upon in this issue, and rather than the panels feeling like they are jumping around, each character feels as though they are given special consideration.
Some characters opt to have Frost and the Cuckoos wipe Age of X from their memories. Others choose to leave their minds in tact. This should prove to create all kinds of problems down the road (as the Frenzy/Cyclops panels prove!)
The developments made to Legion's character are a welcome change. I would love to see Legion become a member of one of the squads. Sure the power controlling bracelet is bound to cause complications in the future. But hey, if Marvel's omega powered heroes didn't have some weakness, they might as well just be in the DC universe!
The mutants of Utopia are captured very well in this series. In a way, this is really too bad. Too bad in the sense that Uncanny sucks so bad, while this book is capturing the true spirit of the team. Oh well, who am I to complain. As long as there is one good X-book, I'm happy!