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Poll Question: Who wins in the Forest of Fangorn? (Poll is closed)
Choice Votes Statistics
Super-Skrull (Kl'rt) 7 46%
Superboy 8 53%

SHS 1 - Fight 34 Super-Skrull Vs Superboy in Fangorn Forest Options
LadyJay
Posted: Saturday, October 20, 2012 9:21:02 PM

Rank: Beyonder
Groups: Approver, CR-Policies, Member, Moderator, Super Hero Showdown Host

Joined: 5/13/2007
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Location: Monrovia, MD
SuperHero Showdown 1 – Fight 34
(Round 12, Fight 2)



Hello everyone. We're back in Fangorn Forest for the final fight in Round 12. Tonight Super Skrull (Kl'rt) of Ghost's Vindicators takes on Superboy from Ukblueky's team. Both of tonight's managers are guaranteed at least a 3rd place finish; the results of tonight's fight determine who fights Monday, and who heads into the semi-finals with 2 fighters remaining on their roster.

Let's get this show on the road...

(click on the images to navigate to the bio links)


Visiting Team: The Vindicators
Manager: Ghost (4–0-1–0–3 )
Fighter: Super-Skrull (Kl'rt)in




VS.

Home Team: The Unnamed
Manager: ukblueky (5–0-1–1–3)
Fighter: Superboy









Environment: Fangorn Forest









Welcome to Middle Earth. You and your opponent materialize in the Forest of Fangorn, also known as Entwood. Watch your step and mind your tongue, rumor has it that some of the "trees" in the forest aren't what they seem. Paths through the forest may appear and disappear; and many an uwary traveller has found themselves tripping over roots or tangled in branches after uttering an unthinking word about their surroundings.

The environment is confined to the forest.



-----------------------------------------------



* The winner merely has to subdue his/her opponent. It is not a fight to the death. Wrapping somebody up, possessing them, kill your opponent, knock them out, render them incapable of fighting anymore and so on all count as victory. All a character has to do is prevent their opponent from being able to continue the fight. A fighter forced out of the environment is not considered subdued. However a fighter who himself teleports away from a fight or flees in any manner is considered defeated.



* Where do fights begin?
a.) fighters begin the battle entering at opposite ends of the environment. (In a confined environment with only one entrance it will be assumed that they are transported to opposite ends of the area)
b. fights last for 24 hours
c.) fighters are fully aware that they are involved in a fight with their opponent.
d.) fighters then seek each other out. In a cell that is not so much a problem. In an open area it becomes a bit more difficult.
* The power(s) that a character takes into a fight are their current powers unless stated otherwise in the fight listings.


-----------------------------------------------



As a reminder, here are the voting rules:

* Anybody can vote (competitors, spectators, etc.)
* CCL'ers are permitted to vote once per fight (including team managers.) If you have multiple CCL accounts, you may only vote from one of those accounts. To ensure fairness, multiple CCL users that live under the same roof should designate one person as the voter. This eliminates the possibility of "block" voting. (Ask us for clarification, if this is unclear to you.)
* Please consider all logical factors when voting (environment, rationales, current power levels.)
* Feel free to comment on why you voted the way you did, or why you disagree/agree with somebody else’s rationale.
* It is a good rule of thumb to hear from both managers before voting. All votes are final, even if you accidentally push the wrong button!
* While we invite and encourage all CCL members to participate in the tournament, we do ask that new members refrain from voting the first day they sign up for CCL. The intent of this rule is to discourage people from turning the game into a popularity contest by signing up just to vote in a friend’s fight.

* The SuperHero Showdown Forum is a sub-section of the Comic Collector Live Forums and as such is subject to the forum rules and terms of service. Violations of the voting rules, particularly those relating to fairness and good sportsmanship are subject to disciplinary action in the same manner as violations of any other forum rules. These actions can range from warnings up to and including suspension from the forums. Actions taken in response to violations will be determined on a case by case basis after an evaluation of the circumstances and the severity of the violation.


-----------------------------------------------


SuperHero Showdown 1 is sponsored by Alpha Comics and Comic Collector Live



LadyJay
Posted: Saturday, October 20, 2012 9:23:55 PM

Rank: Beyonder
Groups: Approver, CR-Policies, Member, Moderator, Super Hero Showdown Host

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REMINDER

The WINNER of tonight's fight faces b0bafett on Monday Night. You will have until 6 am Eastern Time Monday morning to submit for the fight.



LadyJay
Posted: Saturday, October 20, 2012 9:38:35 PM

Rank: Beyonder
Groups: Approver, CR-Policies, Member, Moderator, Super Hero Showdown Host

Joined: 5/13/2007
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The Fight 36 (next Thursday night) environment has been posted in the Environment Thread. Fight 36 will feature tonight's loser vs the winner of Monday's fight (Fight 35).



b0bafett
Posted: Saturday, October 20, 2012 9:41:27 PM

Rank: Herald of Galactus
Groups: Guru, Member

Joined: 2/23/2007
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This one should be good
ukblueky
Posted: Saturday, October 20, 2012 10:03:17 PM

Rank: Celestial
Groups: Member

Joined: 4/7/2007
Posts: 4,193
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Location: Kentucky
I know Superboy is not a fan fav on these boards but keep in mind this isnt a popularity contest.
Super Skrull has quite the arsenal at his disposal but none of his powers can hurt Superboy.
I will be back with a more indepth rationale and explainations.

The_Ghost
Posted: Saturday, October 20, 2012 10:06:05 PM

Rank: Beyonder
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Joined: 6/17/2007
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Ok, I have a very short amount of time to post a couple of rationales because I am driving to New Mexico very, very early in the morning and wont be back until Monday night or Tuesday morning. So, due to my limited time on this fight, ComicUniversity has agreed to take charge of the Super Skrull and post some rationales for him in my absence. I really appreciate Drake doing this for me as its one less thing for me to worry about.

LadyJay wrote:

* The winner merely has to subdue his/her opponent. It is not a fight to the death. Wrapping somebody up, possessing them, kill your opponent, knock them out, render them incapable of fighting anymore and so on all count as victory. All a character has to do is prevent their opponent from being able to continue the fight. A fighter forced out of the environment is not considered subdued. However a fighter who himself teleports away from a fight or flees in any manner is considered defeated.


Notice what LadyJay wrote there about "Wrapping somebody up" to subdue them. This is easily done with the Super Skrull using invisibility allowing him to get close enough to use his stretching powers to wrap up Superboy and using the strength to hold him so tight that he cannot move. At the same time, Kl'rt uses the powers of Sue to wrap a bubble around Supes brain which controls any telekinetic ability Superboy may try to use.

The environment is perfect for Super Skrull as he has plenty of places to hide and plan an attack. Its even easier to hide in the forest when you can become invisible and attack your enemy without being seen.

Since I wont be on long, let me just show you these awesome pics of Super Skrull in action!

Here is a triumphant Super Skrull overpowering the Fantastic Four...


Here we see SS wrapping up Silver Surfer. Sorry, Superboy isn't as strong as Silver Surfer so this is easily accomplished on Superboy.


He has the ability to hypnotize his enemy even while beating the crap out of them.


Super Skrull is used to fighting some darn powerful cosmic power people. He also has military experience which always comes in handy in a fight.


Easily dodges any projectile weapons thrown at him.


Look at strong Super Skrull's force field is! He can withstand massive energy blasts. Remember that Sue is one of the most powerful in the MU. Kl'rt is just as powerful if not more.


Super Skrull takes on the tough guys like the Hulk. Superboy, this is a man's game. Go back to playing Chuttes N Ladders! lol


Again we see how SS can protect himself using the invisibility power. That is one tough barrier to break through.


One of the many shapes Kl'rt can change his body into using Reed's power. You can also see here that SS has subdued another enemy.


Another one bites the dust...thanks to Super Skrull!


Here is that brain wrapping thing the SS can do. Man, dats gotta hurt!


Super Skrull fights on multiple fronts whereas Superboy fights on one.


A wide range of attacks.


Not afraid to take on the heavy hitters. Super Skrull takes on Thor and Silver Surfer. Yes, he's been beaten because he's the bad guy and those two are some very tough dudes. However, Superboy doesn't match up to them or to the Super Skrull.




Alright, I am off to bed soon. I trust Drake is pumped up and ready to throw down against UK tomorrow. Super Skrull is in good hands, methinks.



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ukblueky
Posted: Saturday, October 20, 2012 10:15:13 PM

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Things you may not know about Super Skrull.
He is not impervious to injury.His durability is just enhanced from a normal Skrull.
He can only go for an hour before fatigue sets in and greatly hampers his powers.

Now we have seen some pics of Super Skrull in action but notice these are usually just one panel or covers (which never show what truly happens in the comic). We never see the other panels in which the hero is thwarting the attack of Super Skrull and defeating him.So to me the pics are kind of misleading.

The_Ghost
Posted: Saturday, October 20, 2012 10:27:26 PM

Rank: Beyonder
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The pics are not misleading at all. They show the powers and abilities Super Skrull has. Sorry, there are no pics of SS beating Superboy or vice versa so people need to see what the characters can do. Also remember that Super Skrull is a bad guy and bad guys aren't going to be seen taking down Thor or Silver Surfer. Again, Superboy isn't even in the same league as those two. Super Skrull is not Fighting Superman but he is fighting SuperBOY. There's a big difference in strength and power levels there.

Uk, where are you getting the information that Super Skrull gets tired after an hour??? That doesn't seem accurate to me, bro.



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ukblueky
Posted: Saturday, October 20, 2012 10:30:11 PM

Rank: Celestial
Groups: Member

Joined: 4/7/2007
Posts: 4,193
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Location: Kentucky
The_Ghost wrote:
The pics are not misleading at all. They show the powers and abilities Super Skrull has. Sorry, there are no pics of SS beating Superboy or vice versa so people need to see what the characters can do. Also remember that Super Skrull is a bad guy and bad guys aren't going to be seen taking down Thor or Silver Surfer. Again, Superboy isn't even in the same league as those two. Super Skrull is not Fighting Superman but he is fighting SuperBOY. There's a big difference in strength and power levels there.

Uk, where are you getting the information that Super Skrull gets tired after an hour??? That doesn't seem accurate to me, bro.


Its from his own Marvel bio.Not making anything up.

The_Ghost
Posted: Saturday, October 20, 2012 10:39:27 PM

Rank: Beyonder
Groups: Forum Admin, Guru, Media Host, Member, Moderator

Joined: 6/17/2007
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From the Marvel Wiki:

Powers and AbilitiesEdit

Powers
Super Skrull
Added by Darkhawk

Skrull Shape-Shifting: Like other Skrulls, Kl'rt is a shape-shifter. Thus he has the ability to rearrange the molecules of his body at will into any form, shape or being perceived that he chooses. This allows him him to imitate the appearance of any of the four members of the Fantastic Four, as well as their powers.

Super-Skrull Engineering
■ Hypnotic Gaze: The Super-Skrull possesses certain hypnotic abilities, the limits of which are unknown.

Fantastic Four Power Mimicry

The Super-Skrull has been bionically re-engineered to possess the combined superhuman powers of the Fantastic Four.
■ Cosmic Energy Power-Receptors: His body has been surgically implanted with numerous power-receptors able to gather the same cosmic energy that mutated the Fantastic Four and mimic the functions of their powers.

Thus he can thus mimic the power-sets of;

Human Torch
■ Pyrokinesis: The Super-Skrull possesses the mental ability to control ambient heat energy and the physical ability to transform his entire body, or portions of his body into a fiery, plasma-like state of will.
■ Plasma Form: The Super-Skrull possesses the physical ability to envelop his entire body or portions of his body with fiery plasma without harm to himself.
■ Fire Manipulation: The Super-Skrull can generate shapes composed of fire from any point on his body, such as long streams of fire.
■ Flight: The Super-Skrull with mental stimulation of his flame can form a jet of fire from his feet, directed behind him, which allows him to achieve flight.
■ Heat Absorption: The Super-Skrull can absorb infinite amounts of heat.

Thing
■ Superhuman Strength: The Super-Skrull possesses superhuman strength beyond the natural limits of the finest Skrull. Kl'rt's superhuman strength is sufficient enough to lift approximately 85 tons.
■ Superhuman Stamina: The Super-Skrull's muscles produce less fatigue toxins during physical activity than the muscles of normal Skrull.
■ Superhuman Durability: The Super-Skrull is far tougher and more resistant to injury than normal Skrulls.

Invisible Woman
■ Invisibility: The Super-Skrull possesses the mental ability to manipulate ambient cosmic energy for a variety of effects, including the rendering of himself and other objects invisible, and the construction of solid, invisible force fields.
■ Psionic Force Fields: The Super-Skrull, through concentration, is able to project a field of psionic force which he can manipulate into a number of relatively simple forms; rectangular planes, cylinders, globes, domes, cones, etc.

Mister Fantastic
■ Plasticity: The Super-Skrull possesses the ability to convert the mass of his entire body into a highly malleable state at will.
■ Elongation: The Super-Skrull can extend his limbs, torso, or neck to great distances. ■ Grappling: The Super-Skrull may restrain opponents very efficiently by using his elastic form to entangle them.
■ Movement: The Super-Skrull can move at great speeds by stretching to his destination.


Cosmic Energy Power-Receptors

His body has been surgically implanted with numerous power-receptors able to gather the same cosmic energy that mutated the Fantastic Four and mimic the functions of their powers.

Because Skrulls are no longer evolutionarily susceptible to mutation, the Super-Skrull's superhumanoid powers could not be derived naturally. His body's artificial power receptors gather ambient cosmic energy and are dependent upon his immediate access to that energy for their power level. Thus, the Super-Skrull's artificial powers vary in degree.
■ Earth: On Earth, dependent solely on the cosmic energy that penetrates naturally through Earth's atmosphere, the Super-Skrull was only about half as powerful as the members of the Fantastic Four were at the time he first gained his powers.
■ Skrullian Power-Beam: Supplied with additional cosmic energy from the Skrullian power beam (whose source is a large cosmic power transforming satellite in orbit around Tarnax, the Skrull system's sun), the Super-Skrull could surpase the ability levels of all four members of the Fantastic Four.
■ Current Augmented-Power-Level: The Super-Skrull's abilities have since been augmented so that he no longer requires the power beam. His powers are actually greater than those of the Fantastic Four, for example, unlike the Human Torch, he can manifest his flame in space. ■ Stamina: The Super-Skrull's enhanced stamina permits him to use his powers to peak exertion (regardless of what that peak level currently is) for up to an hour before fatigue seriously impairs them.
■ Power Combination: The Super-Skrull can use any combination of his Fantastic Four-like powers, including all four of them at once.











Abilities
■ Skrull-Military Training: The Super-Skrull is an excellent hand-to-hand combatant, having been extensively trained in the art of warfare by the Skrull military. ■ Aviation: Kl'rt is trained in the use of the advanced warp-drive starships of the Skrull-military.
■ Unarmed Combat: Kl'rt is trained in the unarmed combat of the Skrull-military, he is also quite experienced; due to his involvement in the Kree-Skrull War, fighting the Fantastic Four, and the Annihilation Wave.
■ Marksmanship: Kl'rt is trained in the use of the ranged energy-weaponry of the Skrull-military.

■ Creative Power-Use[5]: The Super-Skrull is more creative in the use of his powers, when compared with the Fantastic Four (i.e. decapitation).
■ Leadership[6]: Whilst in the Negative Zone, Kl'rt was able to amass an army from the former prisoners of the UX-73 Prison Planetoid.
Strength level

■ Original Strength Level: The Super-Skrull originally possessed the same level of superhuman strength that the Thing possessed upon initially gaining his powers. Hence the Super-Skrull could lift (press) approximately 5 tons. ■ Skrullian Energy Strength Level: When exposed to the Skrullian energy broadcast beam, he could lift (press) approximately 15 tons.

■ Current Strength Level: The Super-Skrull's powers have since been augmented, allowing him to lift (press) approximately 85 tons.

■ Physical Condition: The Super-Skrull, despite his power enhancement, is still , disease and injury.
subject to fatigue

Okay, all. I need to point out that UK's comment about Super Skrull tiring after an hour is a bunch of malarky! Look what I posted in big and bold letters. Super Skrull is subject to fatigue BUT so is Superboy. Every fighter in this game is subject to fatigue at some point except Beta Ray Bill who can fight for 4 days before feeling the slightest bit of fatigue. Super Skrull is not a tired old man and it says nothing about SS being tired out after an hour.
Also, Super Skrull has less fatigue toxins in his body which also proves UK's comment is wrong.

C'mon, UK. Making things up isn't the way to represent Superboy. Then again, I guess looking at it from your side...it may be the only way for you to win this.

Devil



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ukblueky
Posted: Saturday, October 20, 2012 10:46:20 PM

Rank: Celestial
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Like him or not this is no BOY that Super Skrull is fighting.
Some of Superboys powers

Super hearing - can hear any sound at any volume or pitch.Can block out ambient sounds to focus on a specific sound
Enhanced vision- can see in darkness and see the aura that is generated by living things.
Invulnerability-!is nigh invulnerable to extreme energy attacks.
Superhuman stamina- can maintain strenous physical action for an indefinite period of time.
Superhuman strength
Superhuman speed-!can catch bullets in mid flight and cover vast distances in little or no time
TK force blasts- concussive blast equivalent to 5000 lbs of TNT
TK force field-able to resist or reduce injury from non energy based attacks.
Tactile TK - a force that allows him to break free of an oppnents grip.

So with this shortened power set this shows that Super Skrull being invisible is no problem for Superboy.Also Johnnys flame powers can do no harm to Superboy.Superboy can easily escape from the elastic grip.Things rock punch cannot hurt Superboy either.So what does that leave Super Skrull with to win this match?


ukblueky
Posted: Saturday, October 20, 2012 10:52:42 PM

Rank: Celestial
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Joined: 4/7/2007
Posts: 4,193
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Okay Ghost is accusing me of lying but he did not copy and paste all of it.Any voter on here can click on Super Skrull and go down to the part where it shows Current augmented powers.Then it says stamina.It clearly states there that he can fight up to an hour before his powers are hampered.Not making it up.Not lying.Go see for yourself then tell me whose lying.

The_Ghost
Posted: Saturday, October 20, 2012 10:55:21 PM

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You are forgetting that Superboy needs air to breath. Once wrapped up TIGHTLY by SS, that oxygen is cut off. Also, Kl'rt would create a super strong force field around Superboys brain and crush it. Superboy's brain is not invulnerable, UK. He could also create a fire in that field around the Boy's brain and that would fry him.

Superboy is not nearly as strong as Superman. Super Skrull has plenty of super strength himself and more than enough to handle the boy.

Invisibility is not out of the picture, UK. Its a great weapon to use especially when attack from all angles which Super Skrull would do.

Oh, have Superboy pick up a tree and throw it at Kl'rt. Lets see what happens after that.



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ukblueky
Posted: Saturday, October 20, 2012 10:56:42 PM

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With his enhanced vision and hearing Superboy can pinpoint Super Skrull anywhere in the environment.Then with his super speed he can be on top of Super Skrull before he can blink.With Superboys super strength and tk powers combined again with the super speed Super Skrull wont know what hit him.

ukblueky
Posted: Saturday, October 20, 2012 11:01:55 PM

Rank: Celestial
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Why is Superboy not being as strong as Superman even an issue here? I never said he was.Its just a tactic to make voters think less of Superboy.Super Skrull isnt as strong as Superman either.

The_Ghost
Posted: Saturday, October 20, 2012 11:02:00 PM

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Super speed? You sure he'll be flying at super speed in that thick forest? What happens if he hits one and smashes it? Hmm. Maybe using super speed isn't such a great idea here.



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ukblueky
Posted: Saturday, October 20, 2012 11:06:25 PM

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Try and wrap Superboy up tightly it wont work.The tk power comes from within.The force blast will easily free him from the skrulls grip.

Superboy can use his super breath, that is as strong as a hurricane, to freeze Super Skrull.



The_Ghost
Posted: Saturday, October 20, 2012 11:07:17 PM

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Uk, while your telling everyone that SS gets tired after an hour, did you forget to take what I posted into consideration? Here it is again in case you missed it.

"Thing
■ Superhuman Strength: The Super-Skrull possesses superhuman strength beyond the natural limits of the finest Skrull. Kl'rt's superhuman strength is sufficient enough to lift approximately 85 tons.
■ Superhuman Stamina: The Super-Skrull's muscles produce less fatigue toxins during physical activity than the muscles of normal Skrull.
■ Superhuman Durability: The Super-Skrull is far tougher and more resistant to injury than normal Skrulls."

And...

"■ Physical Condition: The Super-Skrull, despite his power enhancement, is still , disease and injury.
subject to fatigue"

ALL fighters are subject to disease, UK. Superboy is subject to fatigue too so that plan isn't going to work. Super Skrull has kicked butt in the past that lasted longer than an hour. His stamina is increased as is his endurance so thinking getting sleepy is going to take him out is crazy.



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ukblueky
Posted: Saturday, October 20, 2012 11:09:32 PM

Rank: Celestial
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Joined: 4/7/2007
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The_Ghost wrote:
Super speed? You sure he'll be flying at super speed in that thick forest? What happens if he hits one and smashes it? Hmm. Maybe using super speed isn't such a great idea here.


The super speed isnt limited to flying.It also pertains to reflexes and fighting.How is Super Skrull gonna defend himself when his opponent can throw many multiple punches before he can even throw up his arms to block?

ukblueky
Posted: Saturday, October 20, 2012 11:16:45 PM

Rank: Celestial
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Joined: 4/7/2007
Posts: 4,193
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The_Ghost wrote:
Uk, while your telling everyone that SS gets tired after an hour, did you forget to take what I posted into consideration? Here it is again in case you missed it.

"Thing
■ Superhuman Strength: The Super-Skrull possesses superhuman strength beyond the natural limits of the finest Skrull. Kl'rt's superhuman strength is sufficient enough to lift approximately 85 tons.
■ Superhuman Stamina: The Super-Skrull's muscles produce less fatigue toxins during physical activity than the muscles of normal Skrull.
■ Superhuman Durability: The Super-Skrull is far tougher and more resistant to injury than normal Skrulls."

And...

"■ Physical Condition: The Super-Skrull, despite his power enhancement, is still , disease and injury.
subject to fatigue"

ALL fighters are subject to disease, UK. Superboy is subject to fatigue too so that plan isn't going to work. Super Skrull has kicked butt in the past that lasted longer than an hour. His stamina is increased as is his endurance so thinking getting sleepy is going to take him out is crazy.


Why are you bringing up diseases? No one in this fight has a disease based power. Did you miss my post where Superboys own DC bio says he has super stamina and can exert himself for an indefinite period of time?
Thats okay.Keep bringing up irrelevant things like disease and not being as strong as Superman to try and distract from the fact that Super Skrull is facing a superior opponent.You can keep referring to him as a BOY but that doesnt change the fact that Superboy is one bad mother....shut your mouth...what.I'm just talking 'bout Superboy.Laughing

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