"The Wild Hunt, Part 1"
*Hellboy is keeping a low profile, enjoying the hospitality of some decidedly dead sisters. While sleeping, he has a dream of the funeral of Dagda, recently murdered King of the Tuatha de Danaan, and of the grown Alice Monaghan in attendance. Later, an invite is dropped by his door, and it strikes him as odd that someone has managed to track him down. Members of the Osiris Club invite Hellboy to join in an ancient tradition, one that was once shared by his benefactor, Trevor Bruttenholm. According to them, every now and then one of the giants of ancient lore awake from their slumber and go on a rampage, and a hunt is organized to take them down. All the other participants are masked, and Hellboy gets the sense that something is rotten in Denmark. Meanwhile Gruagach is attempting to convince the Tuatha de Danaan to rise up and take back from man what is theirs, and that if they can only resurrect Nimue the Queen of Blood, she will make it so. Elsewhere, Hellboy rides with the Hunt, only to find that it is an elaborate trap, designed with his death in mind. *Source: Warlock
**When ancient giants begin to rise from their graves across England, Hellboy is invited to join a mysterious group called the Wild Hunt and help bring them down. But the hunt leads to betrayal, and Hellboy finds himself up against enemies as angry about what he is as what he's done. "The fading children of the earth" gather in the shadows, waiting for the promised return of the Queen of Blood, and a chance to once again "shake the trees, crack mountains, and make the daytime world weep in fear." **Source: darkhorse.com
Issue number 37 in the comprehensive numbering of the Hellboy series.
Continued from Hellboy: In the Chapel of Moloch.