This is Volume 2 of The Complete Carl Bark's Disney Library
Collects:
Four Color (1942) #29 – The Hard Loser; Too Many Pets
Walt Disney's Comics and Stories (1940) #38 -Good Neighbors
Walt Disney's Comics and Stories (1940) #39 – Salesman Donald
Walt Disney's Comics and Stories (1940) #40 – Snow Fun
Walt Disney's Comics and Stories (1940) #41 - The Duck in the Iron Pants
Walt Disney's Comics and Stories (1940) #42 -Kite Weather
Walt Disney's Comics and Stories (1940) #43 – Three Dirty Little Ducks
Walt Disney's Comics and Stories (1940) #44 - The Mad Chemist
Walt Disney's Comics and Stories (1940) #45 – Rival Boatmen
Walt Disney's Comics and Stories (1940) #46 – Camera Crazy
Walt Disney's Comics and Stories (1940) #47 - Farragut the Falcon
Walt Disney's Comics and Stories (1940) #48 – The Purloined Putty
Walt Disney's Comics and Stories (1940) #49 – High Wire Daredevils
Walt Disney's Comics and Stories (1940) #50 – Ten Cents’ Worth of Trouble
Walt Disney's Comics and Stories (1940) #51 – Donald’s Bay Lot
Four Color (1942) #62 – Frozen Gold
Walt Disney's Comics and Stories (1940) #52 – Thievery Afoot
* Kidnapped, Donald escapes, only to wander hopelessly in the far frozen north! Next, he invents a rocket fuel powerful enough to send him to the moon! Sick of the snow, Donald trades his house for an airplane so he and the boys can winter in the tropics. But fate intervenes, and they find themselves flying a crucial supply of penicillin to the stricken community of Point Marrow, Alaska. Meanwhile, some shady characters decide to use Donald's rescue mission as cover to steal an old-timer's secret gold stash - kidnapping Donald along the way! Escaping from their clutches, a freezing Donald, lost in the vast empty wastes of the far, far north encounters an angry polar bear who chases him off a cliff - and then things really start to go wrong!
Next, Donald suffers a bonk on the head that turns him into a scientific genius. His first invention: duckmite, an explosive so powerful that he uses it to propel a rocket to the moon. Then, Donald accidentally gives the boys a rare dime worth $500. But how to get it back? As we circle back to Carl Barks's earlier stories, the Good Duck Artist delivers another superb collection of surprise, delight, comedy, adventure, and all-around cartooning brilliance. Eighteen stories in all in more than 200 pages of story and art, each meticulously restored and newly colored. Plus, insightful story notes by an international panel of Barks experts. *Source: fantagraphics.com