*DNABlers and Fleshwrights
In a way, the DNABlers and their assistants, the fleshwrights, are the heart and soul of the Skullrenders and the Soothslayers. With only one DNABler and two fleshwrights per team, they will be constantly busy repairing, reengineering [sic] and rebuilding the bodies plucked from the playing field by the stretcher-zoms. In some cases they might mulch a body considered expendable or too damaged to repair, incorporating it into the team's plasm reserve. Or the Skullrenders might counter the Soothslayers' surprise switch to horned players by creating armor-skinned plazoids and zoms. *Source: Back of card