*SG-1 visits P7J-989, a beautiful garden world, and finds people sleeping in strange metallic chambers. When they too are caught in the chambers, they awaken to find themselves reliving pivotal and painful events in their lives in the hope of changing the outcome. A shadowy figure, the Keeper, explains that they are part of an elaborate game of virtual reality being played for the residents in the chambers. He is lying when he says that his planet in uninhabitable, but SG-1 must first escape from their virtual world in order to convince the residents to leave their own chambers. *Source: Back of card