*Cut off from the Stargate and surrounded by beings able to penetrate the walls of their research station, the team struggles to determine the reason for the creatures' aggressive behavior and to find a means of escape. A makeshift electromagnetic field is their only protection against the glowing creatures, and O'Neill must rely on the residual charge from a zat gun and the energy field of the Stargate itself, in a race to the gate that will secure a way home for the team.
*Source: back of card.