*Combatrons
The Skullrenders like to create a few large, stolid combatrons, while the Soothslayers lean toward four or five small, extremely swift ones. Since each Splatterball team is allotted only one megavat of plasm, the viscous bio-goo from which all zoms are made, it must decide beforehand whether to go with many small combatrons or a few big ones. The combatrons on both teams are deadly, battle-ready zoms that can be utilized for offensive thrusts or defensive stands, depending on the flow of battle. *Source: Back of card