*Defense Zoms
There is little to choose between the two Skullrender and two Soothslayer defense zoms. Both teams feature zoms that are exceptionally strong, highly mobile and extremely vicious. Since they rarely last more than one or two games, their names are meaningless. Huge, artificially created, zombie-like creatures designed to guard the defensive perimeter surrounding the end (spike) zone, the defense zom's function is to prevent enemy runners from entering the end zone. It's always a duel to the death. *Source: Back of card