*Commander Sisko pays a visit to Quark’s bar, a three-story saloon and gambling hall complete with "holosuites" - scaled-down versions of the familiar holodecks used by the Federation starships. Sisko's bluff (putting Quark’s nephew Nog in jail) has kept Quark from leaving, and the commander hopes other residents and shopkeepers on the station will stay. Despite his lack of confidence in both Sisko and the provisional government, Quark has become a de-facto "community leader." *Source: Back of Card